Difference between revisions of "Mrs. Frieda's"

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Revision as of 10:05, 20 January 2015

Mrs. Frieda’s Halfway Home Session 1 – Manny’s First Day

  • Description: We’ve talked about Monsters and Other Childish Things time and time again on The Drunk and The Ugly because it is my favorite RPG and because we play it very often. In spite of all that, we have yet to post a session of it.  Until now. A few weeks ago, our friend Nate (the guy who’s hosting this server) finally got his first set of dice ever, despite how he’s been gaming for over 10 years. Understandably, he wanted a medium to use them in. The Road Trip crew was unavailable and none of us really had anything prepared, so Nate wrote up a one-shot setting in about an hour. This setting was Mrs. Frieda’s Home for Terrible Freakish Children, and ended up becoming sort of a side campaign that is more flexible player-wise, as it’s a fixed position with lots of children, so kids can jump in and out as they need to. In a nutshell, Mrs. Frieda’s Halfway Home for Children (its official name) is a halfway home for children taken from abusive homes. Why has it gotten the reputation that it has? Because most of the children here responded to the abuse in their homes with abuse of their own. Everyone has their own reasons for being here, and most of them are never going to leave this place with a new family. While everyone has secrets to hide, some kids have worse secrets than others: Some kids have “special friends” that would freak out everyone in the city, and others are slowly transforming into eagles. Not everyone has these kinds of problems, mind you, but a few kids within this establishment do. Mrs. Frieda’s is about the life and times of these children. Experienced players of One-Roll Engine games may notice that we’re not using the hard and fast ORE rules. This is mainly because the One-Roll Engine becomes very cumbersome in games with large numbers of players, and especially in Skype games. We’re using a homebrewed version that involves a single d10 and rolling under the combined number of a stat and skill. Height and Width are determined by margins of success (and in combat, a separate die is rolled for height). It’s different, but it works much better for our group.