Deprogramming The Indoctrinated
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Contents
- 1 Deprogramming the Indoctrinated
- 1.1 If You Don't Eat Your Meat . . .
- 1.2 Substance Abuse
- 1.3 A Perfect Day
- 1.4 Bad Reception
- 1.5 Tim's Happy Afternoon
- 1.6 Dogs of War
- 1.7 Rehab
- 1.8 Mother Monster
- 1.9 Friends are Best
- 1.10 An Inflamation of the Kidnap
- 1.11 Something Something Blood Rhino
- 1.12 The Binding of the Dance
- 1.13 The Full Rugby
- 1.14 Freestyle
- 1.15 Ghost Adventures
Deprogramming the Indoctrinated
1/28 EXP
If You Don't Eat Your Meat . . .
- +2 to Wind (originally 0). She's never falling asleep in class again. Ever.
- +1 to the relationship with Nele (originally 0). They spent some time together. Also he's, like, the only person she knows well enough to call a pre-established friend.
- +1 to Kicking (originally 1). Kickin' a guy in the back of the knee. And then round-house kicking a ball into another dude.
Substance Abuse
- +1 the relationship with Nele (originally 1). That was a strange mission they went on together. Fun, though.
- +1 to Spot Weirdness (originally 2). So, spotting ghosts and stuff. Yep.
A Perfect Day
- Nothing, but she feels a tiny bit closer to Manny, Nele, and Scott.
Bad Reception
- +1 to the relationship with Nele (originally 2). He . . . said something. Something weird. It kind of bothers her.
- +1 to Punching (originally 2). Tim did something abominable. He was punched and beaten repeatedly. It was all deserved.
Tim's Happy Afternoon
- +1 to Regulated Shooting Posture (originally 2). Went out shooting that day with Nele. It was nice.
Dogs of War
- +1 to Hands (originally 4). She fought Newt--not effectively, but she damn well tried. Fighting a super-soldier is tough. She needs to be tougher.
Rehab
- Nothin'.
Mother Monster
- +1 to Preternatural Cool (originally 2). Shawty played something in her head. Things apparently exploded before she got to Nele. There was a monster there. Then Nele and her watched a movie and he cried. Look, if she took that on the chin, she can deal with some things.
Friends are Best
- Nothin'.
An Inflamation of the Kidnap
- +2 to Notice (originally 0). Need to get better at that. Need to get much, much better at that.
Something Something Blood Rhino
- +2 to Charm (originally 1). When Etsu is being poorly social and the like, it's hard to recognize that she's actually a very attractive girl. Then she was seen in a dress. Turns out she'd make a good supermodel.
The Binding of the Dance
- +2 to Advanced Photography (originally 0). She's tired of failing to gather evidence of strange things. Very, very tired of it. She's going to take better photos from this point on.
The Full Rugby
- +1 to the relationship with Nele (originally 3). They . . . have good luck. Together. It's . . . strange to think about, yes. Very strange. But it might be okay. It makes them good partners, right . . .?
Freestyle
- +1 to the relationship with Manny (originally 0). The second person to call her a friend, even though she's said before that she'd eliminate him if he became a threat again. Under normal circumstances, she wouldn't be too terribly unnerved. But she was already quite unnerved at the time. This served only to unnerve her further.
Ghost Adventures
- Nothin'.
===Grin and Bear It=== (in the FUTURE)
- +1 to Remember (originally 0). Really need to start being so absent minded about her life. It got her into a weird place that October day. Etsu made a note to pay more attention to her daily rituals.