Sordid Dystopia

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Sordid Dystopia – The Taxman Cometh

  • Description: Today we have something very special for you, listeners, the first playtest session of Nate’s original system and setting Sordid Dystopia! We begin in the small, seemingly normal town of Essenvie, with the King’s tax man en route for the first time in years. In this town, the resident’s greatest enemy is “The Man Up in the Tax Man’s Cart,” and there is a great deal of this. This session, in addition to its entertainment factor, is a pristine example for you GMs on how players can succeed in derailing plots, and how to compensate.

LeJeune’s Home for Displaced Umbra – Mesik’s Day Off

  • Description: On the Isle of Night, far from human society, live the Umbra – a dark skinned, horned, tribal but civilized race. Our protagonists are young orphaned Umbra, living in the care of an orphanage. The orphanage, (like its real-world parallel, Mrs. Frieda’s Halfway Home) is run down, and packed full of Umbra orphans, ready to get up to shenanigans and investigate mysteries. This is the Drunk and Ugly’s first live game! As such, it is just a little bit silly. We hope you enjoy.

Sordid Dystopia – Lead Us Not Into Temptation

  • Description: Three young acolytes of the Paladins of Battle, zealous disciples of Ezekiel, have finished their four-and-a-half month grueling training and brain-washing period and are being dispatched on their first mission. They are tasked with finding and rooting out a “corruption of the soul” in the small village of Kassier. They find that the populace has fallen under an illness, and a strangely dressed merchant who has a persuasive tongue. What the three don’t realize is that they have entered the domain of something truly horrible.

Sordid Dystopia – The Thirteen Patients

  • Description: The New Xexorian organization, the Delayers of Death, have discovered an old, abandoned pre-cataclysm hospital, known only as “Rick’s.”  While it may have sunk a few stories into the ground, it is still very structurally sound and holds a number of still-functioning facilities. Julie Lagace arrives on the scene with the rest of the Delayers, along with a few mercenaries and a local sheriff.  Before any of them have any time to meet up and talk about their times spent in the 3 months following the loss of their old town, they have to get to work fixing up the hospital.

Lejune's Home For Displaced Umbra

LeJeune’s Home for Displaced Umbra – Mesik’s Day Off

  • Description: On the Isle of Night, far from human society, live the Umbra – a dark skinned, horned, tribal but civilized race. Our protagonists are young orphaned Umbra, living in the care of an orphanage. The orphanage, (like its real-world parallel, Mrs. Frieda’s Halfway Home) is run down, and packed full of Umbra orphans, ready to get up to shenanigans and investigate mysteries. This is the Drunk and Ugly’s first live game! As such, it is just a little bit silly. We hope you enjoy.

LeJeune’s Home – Adventures in Babysitting

  • Description: Happy 100th game, everybody! We’re celebrating with our gift to you, another adorable romp with the gang from Lejuene’s Home for Displaced Umbra. Roland’s had Sekme, Mesik, Nanette, and Paskal foisted off on him for the day so Lejuene can have some “Lejuene Time.” Roland. Babysitting. A group of resourceful, slightly magic Umbra children. For a whole day.  Clearly nothing at all can go poorly here.

LeJeune’s Home – In the Shadow of Vaden

  • Description: The Lejuene’s gang wakes up to an empty home. Lejuene is missing. Everyone except a few kids are missing. Nothing else seems out of place. The gang quickly scrambles out of bed (except Roland, who’s a big sleepyhead) and tracks down the mystery. What they find will lead them to the edge of events in motion that are much, much greater than them. Vaden casts a long shadow, across the island, back to the beginning of our hero’s stories. Secrets and revelations hide in that darkness, and they have fangs.

LeJeune’s Home – For the Umbra Who Has Everything

  • Description: The gang survived the Shade incursion. Sasha’s gone missing and Paskal believes the only explanation can be conspiracy! Lejuene is no help, and it’s up to the gang to figure out what’s going on in their strangest adventure yet.

LeJeune’s Home – “Let’s Play Pretend”

  • Description: Last time, the gang went to the strangest place in the world, and chose not to be eaten and digested in blissful ignorance for hundreds of years. Roland has also suffered the worst string of misfortune ever, and is still sans a house. Lejune’s off to scout for more horrible denizens of the island, and leaves Roland behind to babysit.  Again. We also learn about 18th Century gun safety! And St. Cat Robbelson is adorable as ever. It is just another day in Lejune’s Home for Displaced Umbra.