Deprogramming The Indoctrinated

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Deprogramming the Indoctrinated

0/56 EXP

If You Don't Eat Your Meat . . .

  • +2 to Wind (originally 0). She's never falling asleep in class again. Ever.
  • +1 to the relationship with Nele (originally 0). They spent some time together. Also he's, like, the only person she knows well enough to call a pre-established friend.
  • +1 to Kicking (originally 1). Kickin' a guy in the back of the knee. And then round-house kicking a ball into another dude.

Substance Abuse

  • +1 the relationship with Nele (originally 1). That was a strange mission they went on together. Fun, though.
  • +1 to Spot Weirdness (originally 2). So, spotting ghosts and stuff. Yep.

A Perfect Day

  • Nothing, but she feels a tiny bit closer to Manny, Nele, and Scott.

Bad Reception

  • +1 to the relationship with Nele (originally 2). He . . . said something. Something weird. It kind of bothers her.
  • +1 to Punching (originally 2). Tim did something abominable. He was punched and beaten repeatedly. It was all deserved.

Tim's Happy Afternoon

  • +1 to Regulated Shooting Posture (originally 2). Went out shooting that day with Nele. It was nice.

Dogs of War

  • +1 to Hands (originally 4). She fought Newt--not effectively, but she damn well tried. Fighting a super-soldier is tough. She needs to be tougher.

Rehab

  • Nothin'.

Mother Monster

  • +1 to Preternatural Cool (originally 2). Shawty played something in her head. Things apparently exploded before she got to Nele. There was a monster there. Then Nele and her watched a movie and he cried. Look, if she took that on the chin, she can deal with some things.

Friends are Best

  • Nothin'.

An Inflamation of the Kidnap

  • +2 to Notice (originally 0). Need to get better at that. Need to get much, much better at that.

Something Something Blood Rhino

  • +2 to Charm (originally 1). When Etsu is being poorly social and the like, it's hard to recognize that she's actually a very attractive girl. Then she was seen in a dress. Turns out she'd make a good supermodel.

The Binding of the Dance

  • +2 to Advanced Photography (originally 0). She's tired of failing to gather evidence of strange things. Very, very tired of it. She's going to take better photos from this point on.

The Full Rugby

  • +1 to the relationship with Nele (originally 3). They . . . have good luck. Together. It's . . . strange to think about, yes. Very strange. But it might be okay. It makes them good partners, right . . .?

Freestyle

  • +1 to the relationship with Manny (originally 0). The second person to call her a friend, even though she's said before that she'd eliminate him if he became a threat again. Under normal circumstances, she wouldn't be too terribly unnerved. But she was already quite unnerved at the time. This served only to unnerve her further.

Ghost Adventures

  • Nothin'.

Ghost Conclusion

  • +1 to the relationship with Fashion (originally 0). Look, it's been a long time coming, and now she's kicked ass and looked good doin' it. Don't judge.

Grin and Bear It

  • +1 to Remember (originally 0). Really need to start being so absent minded about her life. It got her into a weird place that October day. Etsu made a note to pay more attention to her daily rituals.

Clipshow

  • Nothin'.

November Snow

  • +1 to the relationship with Caleb (originally 0) (residual). Etsu's hung out with Caleb and Manny a good bit. There's a fondness there for the both of them.

The Reaper Cometh

  • +1 to the relationship with Manny (originally 1) (residual). Been hanging out with him and Caleb a lot.

A Tale of Two Reapers

  • +1 to the relationship with George (originally 0). He kind of spoke up for her when Nele was saying some things that bothered her, and spent time with her during some things that even got her crying.

Monster Mash

  • . . . Nothin'.

Exams

  • +1 to the relationship with George (originally 1). They . . . went on a date. Well . . . they might have . . . kissed. Okay, she doesn't like to think about it. But it was a thing, and it felt important.

Shenanigans

  • +1 to the relationship with George (originally 2). And then they kissed again. Twice. No, three times. It . . . it was warm. And she liked it. No matter how much she wanted to faint after. This makes Etsu feel a little less confused . . .

Speaking Your Mind

  • +1 to Punching (originally 3). Hostage situation: resolved. Method: stealth and FISTS.
  • -1 to Feet from scars (originally 4). She took scarring damage whilst rescuing people from a fire. It was nuts.

And Open It, Too

  • +1 to the relationship with Manny (originally 2). Okay, that was a really cool card. Got Etsu to laugh, more than she'd laughed around anyone before. It was kind of nice. The pain medication kind of helped break her stoic facade, though.
  • +1 to the relationship with Caleb (originally 1). She accidentally upset him while trying to express something heartfelt. Etsu was worried as hell after. But when he came back, apologized, and acknowledged their friendship, Etsu felt happy.

Obligatory Christmas Special

  • Nada.

Switch

  • +1 to the relationship with George (originally 3). They're getting a lot closer. She even convinced him to go see somebody. Etsu's glad for that.
  • +1 to the relationship with Fashion (originally 1). Look. As much as America's Next Top Model is just . . . awful television, it's actually pretty amusing. It's something she and George can watch and enjoy. Also there's actually a fair deal of knowledge to be gained from it, even if it takes a long time to parse.

The Decisive Busting of Heads

  • +1 to Brains (originally 2). This was bound to happen eventually. All this tactics, all this planning, you'd think Etsu would be smarter, the way she acts. Turns out, she is.

The Calm

  • Nada.

Kicking the Hornet's Nest

  • +1 to P.E. (retroactively) (originally 1). Physical therapy.
  • -1 to Guts (scars) (originally 2). She was shot. A permanent wound. George may have helped her, but between this and her leg, she may never be the same again. Walking is going to be difficult from here on out. But honestly, given her previous life, this is perhaps the best Etsu could ask for.
  • +1 to Brains (originally 3). If Etsu can't be the brawns anymore, she can be the brains.