Justice For All

From DrunkandWiki
Revision as of 11:51, 20 January 2015 by Capman (Talk | contribs) (Justice For All Session 2 – Ugly Truths)

Jump to: navigation, search

Justice For All Session 1 – The End is the Beginning

  • Description: We return, listeners, to the Isle of Night, home of the Umbra, and the secrets of the world. Several months have passed since the shipwreck of the Duquetimme and the subsequent showdown with Bazzi. Three of the “elski” sailors — Christian, Edouard, and Yeager — have chosen to stay and live in the village of Nachsun. They seek knowledge, freedom, and rest. As we enter the scene, word is spreading of a hunting party gathering to trace the trail of a human, one left over from Bazzi’s landing party. The trail will lead them deep into the Isle of Night, and begin a journey to uncover secrets buried deep in the dark.

Justice For All Session 2 – Ugly Truths

  • Description: The lesson was learned: we don’t go to Vaden. The next morning, Roland comes to visit Uszhi, serving out her master’s punishment. Awakened from her truancy nap, Uszhi refuses to help with his request: building a home. Unfortunately for her, Niklas, watching from the trees, forces her to help. In the meantime, another journey into the wilderness is forming. The destination: the old academy. Nachsun’s academics, Edouard, and the Umbra hunting party will travel deep into the heart of history, and uncover secrets that will set terrible things in motion.

Justice For All Session 3 – Friends and Foes

  • Description: The journey into the wilderness was successful, if a bit terrifying. Christian discovered some interesting texts that point him further down the road to the true history of the Umbra. Uszhi, that night had an…encounter that was quickly solved. The Umbra want answers. One of their own was nearly murdered by one of the exiles, and they want answers. Unfortunately, the things they seek lie in the dead city of Vaden.