Prominence SC

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Season 1

Prominence, SC Session 1 – Prominence Anew

  • Description: Welcome to Prominence, SC: a city of promises and dreams that have slowly crumbled away under the heels of organized crime. A man named Elliot Walker comes to visit a promising young athlete. A bribe is offered: a request refused. Punishment is dealt out, and a vigilante rises from the ashes of his family’s home. A brilliant and innovate engineer discovers he has a fate worse than death barreling his way. When the mob enters his life, he takes up a mask. The first vigilantes are rising in Prominence. Will they be heroes? Can they overcome themselves and strive for the greater good?
  • Episode Time: 3:44:56

Prominence, SC Session 2 – Prominence Lost

  • Description: The unlikely team of The Olympian and Reverb are throwing their best efforts at the criminals attempting to attain a stranglehold on the city. After surviving an ambush, they finally get a pair of names: ‘Irish’ and an assassin named ‘The Witch.’  Their only other lead, a Louis Hudson (who has apparent ties to the Irish Mob) is being coerced into a meeting. Prominence is besieged by the Irish Mob and vigilante justice is the only thing that is standing between them and control of the city.  Can The Olympian and Reverb hold the line, or will the weight of corruption crush them where they stand?   NOTE: This game was recorded live, and as such the recording quality is lower than our norm. We apologize. 
  • Episode Time: 2:39:50

Prominence, SC Session 3 – Prominence Found

  • Description: The mob stands victorious over the vigilantes of Prominence, SC. The Olympian, defeated, fled the city. Reverb went out in a blaze of glory, slipping quietly into the underworld in the chaos. A new vigilante is skulking in the shadows. Ghost, an agile robber in a horrific mask, is looking into the sudden disappearances of Prominence’s very visible defenders. Clarence Young receives a visitor, and an offer. A man without a name leaves warnings to the masters of industry, predicting a revolution. Heroes are hard to kill in this city. They don’t stay down.
  • Episode Time: 3:33:35

Prominence, SC Session 4 – Prominence Free

  • Description: Prominence is besieged. The Wraith and Ghost teamed up to take down one of Irish’s top lieutenants, and recovered critical information about the personal history of their foe. The final pieces of the puzzle are falling into place. The mob is preparing for its final blow against the masked vigilantes. The Olympian’s quest for vengeance is drawing to a head. The revolution that Wraith promised is coming. The cracks are widening. No matter how it comes out, Prominence will not be the same.
  • Episode Time: 4:58:59

Prominence, SC Session 5 – The Trashman Cometh

  • Description: Having defeated Irish and his mob, the heroes find themselves able to breathe again as an uneasy quiet settles over Prominence. The vigilantes Wraith and Ghost help keep order in the streets, fighting the remnants of organized crime. In the shadows, a new threat is stirring. Sorry about the audio quality.  The noisiest air conditioner kinda messed this up a lot.
  • Episode Time: 4:03:43

Prominence, SC Session 6 – Through a Glass Darkly (Part 1)

  • Description: Six months have passed since Irish’s Mob was decapitated; the body is slowly dying. The companies Irish controlled are under investigation. His soldiers are scattered, his assets seized. In its place is a criminal power vacuum. Gangs are on the rise, across the city. The South Side Boys, the 843, and the Lords of Sin are vying for control of Prominence, and the city’s citizens are suffering for it. With new crime, however, arise new challengers. The Olympian is gone, but his friends remain. They are joined by mysterious new vigilantes. Prominence groans under the weight of war.
  • Episode Time: 3:12:09

Prominence, SC Session 7 – Through a Glass Darkly (Part 2)

  • Description: The heroes of Prominence gained two new members; Clockwork, a dapper man who teleports via explosion, and Opera, a quick-witted martial arts extraordinaire. Members of all three new gangs have been murdered in ways that fit into the Prominence heroes’ M.Os. Gang violence is still on the rise, and the heroes must move quickly to begin investigating the murders. If an antagonist is attempting to frame the heroes for the killings, they’ll have to shut them down as soon as possible.
  • Episode Time: 3:43:25

Prominence, SC Session 8 – Through a Glass Darkly (Part 3)

  • Description: Prominence is up in arms. Vigilante impostors are framing the Prominence Heroes for horrific crimes. Gang violence is in full swing, and is apparently being supplemented by a dangerous drug. Clockwork has been identified as the dangerous fugitive Mark Getman, and has delivered an ultimatum to the criminals of the city. The heroes are ready to go on the counterattack.
  • Episode Time: 2:30:18

Prominence, SC Session 9 – Through a Glass Darkly (Part 4)

  • Description: The Liberators are striking back against gang violence and their impostors. An interrogation was conducted, which they managed to flub spectacularly. The heroes need to regroup, and pool their resources. They need proper focus and direction, and most importantly need a plan. Can the hard pressed heroes keep their heads above water and find their enemies? Sidetalk
  • Episode Time: 3:23:47

Prominence, SC Session 10 – Through a Glass Darkly (Part 5)

  • Description: Prominence is engulfed in flames. The Liberators stepped in to put down a multiple gang firefight in the streets, but their time is running out, and the violence is only escalating. A versatile and nasty combat drug is on the streets and the heroes are scrambling to uncover its source and its spread. The Witch has set off to deliver a captured gang lieutenant to her police contacts, and the Media has been alerted. News teams are assembling, swooping down to interview a dangerous vigilante. Sidetalk
  • Episode Time: 3:20:54

Prominence, SC Session 11 – Through a Glass Darkly (Part 6)

  • Description: The Heroes of Prominence have tracked down the conspiracy, and are preparing to lay it bare. They will bring the fight to their remaining dopplegangers and strike them down once and for all. Clockwork, Wraith, Ghost, The Witch, and Opera have managed to pull together, and combined they are a formidable force. But will they be prepared when the final confrontation starts? Can they triumph over a crime boss with nothing to lose? Will Prominence survive the fires of war? Sidetalk
  • Episode Time: 4:48:08

Prominence, SC Session 12 – Through a Glass Darkly (Epilogue)

  • Description: A battle raged. Heroes were wounded, beaten; but victorious. Secrets were uncovered, and those villains intent on bringing chaos down on Prominence were silenced. Now the heroes have a few moments of silence in the aftermath, to sort out exactly what in the world just happened to them. Sidetalk
  • Episode Time: 2:07:42

Prominence, SC Session 13 – Echoes (Part 1)

  • Description: A month has passed since the climactic battle and the breaking of the gang siege on Prominence. People sleep safer in their beds, walk the streets at night unafraid of danger, and know that the Heroes of Prominence are watching over them. The Heroes themselves are less safe. In the shadows, in the night, they are being challenged. Can they stand true against strange new enemies? Sidetalk
  • Episode Time: 2:33:05

Prominence, SC Session 14 – Echoes (Part 2)

  • Description: Wraith and Ghost are breaking into Harold Lee Sound Technologies, investigating elements of the Wraith’s past. His work has continued without him, finding its way into military applications, and out onto the street. It seems Amy Vasquez is the prime funnel. But who is she delivering the tech too, and why? What awaits the Wraith down this road into his past?   Sidetalk
  • Episode Time: 2:10:01

Prominence, SC: Opera Solo – Lost and Found

  • Description: The single-character focused stories continue. Opera, finding himself at loose ends, is off for a night of wine, women, and song – or the closest such experience that can be found in the slums of Prominence. Soon enough our hero finds himself plunged into a break-neck race to find a kidnapper and their victim before time runs out. Can the lone hero triumph against overpowering odds? Sidetalk
  • Episode Time: 3:27:43

Prominence, SC: Ghost Solo – “Much Ado About Nothing”

  • Description: The spotlight Heroes of Prominence stories continues: Lacey Clark has a date. Lacey has fought gangbangers, interrogated men to the point of breaking, and been the quiet trigger of justice on the streets of Prominence for months now. And she just can’t get a night off, no matter how unobtrusive dinner at Applebees might seem. Sidetalk
  • Episode Time: 1:46:32

Prominence, SC: Witch Solo – For the Woman Who Has Nothing

  • Description: In 2007, a few months before hostilities between the government and the IRA cease, a young woman is becoming war. A member of an IRA splinter group, Aaliyah finds herself plunged into danger and violence near-constantly. Thankfully, this is where she thrives.
  • Episode Time: 2:29:19

Prominence, SC: Wraith Solo – One Man’s Trash

  • Description: Wraith and the Witch have had a bad couple of days. Emotions are running way too ragged, they’re exhausted. What exactly do two incredibly dangerous vigilantes do on their day off? Shoot pool and talk about their feelings, mostly. Sidetalk
  • Episode Time: 1:48:13

Prominence, SC – Clockwork Solo – Loose Cogs

  • Description: Clockwork’s been out of town for a while. Fortunately, everything is just as he left it: screwed up. It’s time for the swashbuckling, over the top, exploding member of the Spirits of Prominence to set a few things straight. Someone is smuggling things in and out of the city. Illegal things. It’s up to Clockwork to stop them. Sidetalk
  • Episode Time: 1:30:22