Difference between revisions of "Sordid Dystopia"

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(LeJeune’s Home for Displaced Umbra – Mesik’s Day Off)
(Sordid Dystopia – Lead Us Not Into Temptation)
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===[http://drunkandugly.com/2011/10/14/sordid-dystopia-lead-us-not-into-temptation/ Sordid Dystopia – Lead Us Not Into Temptation]===
 
===[http://drunkandugly.com/2011/10/14/sordid-dystopia-lead-us-not-into-temptation/ Sordid Dystopia – Lead Us Not Into Temptation]===
 
*'''Description:''' Three young acolytes of the Paladins of Battle, zealous disciples of Ezekiel, have finished their four-and-a-half month grueling training and brain-washing period and are being dispatched on their first mission. They are tasked with finding and rooting out a “corruption of the soul” in the small village of Kassier. They find that the populace has fallen under an illness, and a strangely dressed merchant who has a persuasive tongue. What the three don’t realize is that they have entered the domain of something truly horrible.
 
*'''Description:''' Three young acolytes of the Paladins of Battle, zealous disciples of Ezekiel, have finished their four-and-a-half month grueling training and brain-washing period and are being dispatched on their first mission. They are tasked with finding and rooting out a “corruption of the soul” in the small village of Kassier. They find that the populace has fallen under an illness, and a strangely dressed merchant who has a persuasive tongue. What the three don’t realize is that they have entered the domain of something truly horrible.
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===[http://drunkandugly.com/2012/01/27/sordid-dystopia-the-thirteen-patients/ Sordid Dystopia – The Thirteen Patients]===
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*'''Description:''' The New Xexorian organization, the Delayers of Death, have discovered an old, abandoned pre-cataclysm hospital, known only as “Rick’s.”  While it may have sunk a few stories into the ground, it is still very structurally sound and holds a number of still-functioning facilities. Julie Lagace arrives on the scene with the rest of the Delayers, along with a few mercenaries and a local sheriff.  Before any of them have any time to meet up and talk about their times spent in the 3 months following the loss of their old town, they have to get to work fixing up the hospital.

Revision as of 11:50, 20 January 2015

Sordid Dystopia – The Taxman Cometh

  • Description: Today we have something very special for you, listeners, the first playtest session of Nate’s original system and setting Sordid Dystopia! We begin in the small, seemingly normal town of Essenvie, with the King’s tax man en route for the first time in years. In this town, the resident’s greatest enemy is “The Man Up in the Tax Man’s Cart,” and there is a great deal of this. This session, in addition to its entertainment factor, is a pristine example for you GMs on how players can succeed in derailing plots, and how to compensate.

LeJeune’s Home for Displaced Umbra – Mesik’s Day Off

  • Description: On the Isle of Night, far from human society, live the Umbra – a dark skinned, horned, tribal but civilized race. Our protagonists are young orphaned Umbra, living in the care of an orphanage. The orphanage, (like its real-world parallel, Mrs. Frieda’s Halfway Home) is run down, and packed full of Umbra orphans, ready to get up to shenanigans and investigate mysteries. This is the Drunk and Ugly’s first live game! As such, it is just a little bit silly. We hope you enjoy.

Sordid Dystopia – Lead Us Not Into Temptation

  • Description: Three young acolytes of the Paladins of Battle, zealous disciples of Ezekiel, have finished their four-and-a-half month grueling training and brain-washing period and are being dispatched on their first mission. They are tasked with finding and rooting out a “corruption of the soul” in the small village of Kassier. They find that the populace has fallen under an illness, and a strangely dressed merchant who has a persuasive tongue. What the three don’t realize is that they have entered the domain of something truly horrible.

Sordid Dystopia – The Thirteen Patients

  • Description: The New Xexorian organization, the Delayers of Death, have discovered an old, abandoned pre-cataclysm hospital, known only as “Rick’s.”  While it may have sunk a few stories into the ground, it is still very structurally sound and holds a number of still-functioning facilities. Julie Lagace arrives on the scene with the rest of the Delayers, along with a few mercenaries and a local sheriff.  Before any of them have any time to meet up and talk about their times spent in the 3 months following the loss of their old town, they have to get to work fixing up the hospital.