Difference between revisions of "Sordid Dystopia"

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(Created page with "===[http://drunkandugly.com/2011/08/19/sordid-dystopia-the-taxman-cometh/ Sordid Dystopia – The Taxman Cometh]=== *'''Description:''' Today we have something very specia...")
 
(Sordid Dystopia – The Taxman Cometh)
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===[http://drunkandugly.com/2011/08/19/sordid-dystopia-the-taxman-cometh/ Sordid Dystopia – The Taxman Cometh]===
 
===[http://drunkandugly.com/2011/08/19/sordid-dystopia-the-taxman-cometh/ Sordid Dystopia – The Taxman Cometh]===
 
*'''Description:''' Today we have something very special for you, listeners, the first playtest session of Nate’s original system and setting Sordid Dystopia! We begin in the small, seemingly normal town of Essenvie, with the King’s tax man en route for the first time in years. In this town, the resident’s greatest enemy is “The Man Up in the Tax Man’s Cart,” and there is a great deal of this. This session, in addition to its entertainment factor, is a pristine example for you GMs on how players can succeed in derailing plots, and how to compensate.
 
*'''Description:''' Today we have something very special for you, listeners, the first playtest session of Nate’s original system and setting Sordid Dystopia! We begin in the small, seemingly normal town of Essenvie, with the King’s tax man en route for the first time in years. In this town, the resident’s greatest enemy is “The Man Up in the Tax Man’s Cart,” and there is a great deal of this. This session, in addition to its entertainment factor, is a pristine example for you GMs on how players can succeed in derailing plots, and how to compensate.
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===[http://drunkandugly.com/2011/10/07/sordid-dystopia-lejeunes-home-for-displaced-umbra/ LeJeune’s Home for Displaced Umbra – Mesik’s Day Off]===
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*'''Description:''' On the Isle of Night, far from human society, live the Umbra – a dark skinned, horned, tribal but civilized race. Our protagonists are young orphaned Umbra, living in the care of an orphanage. The orphanage, (like its real-world parallel, Mrs. Frieda’s Halfway Home) is run down, and packed full of Umbra orphans, ready to get up to shenanigans and investigate mysteries. This is the Drunk and Ugly’s first live game! As such, it is just a little bit silly. We hope you enjoy.

Revision as of 11:39, 20 January 2015

Sordid Dystopia – The Taxman Cometh

  • Description: Today we have something very special for you, listeners, the first playtest session of Nate’s original system and setting Sordid Dystopia! We begin in the small, seemingly normal town of Essenvie, with the King’s tax man en route for the first time in years. In this town, the resident’s greatest enemy is “The Man Up in the Tax Man’s Cart,” and there is a great deal of this. This session, in addition to its entertainment factor, is a pristine example for you GMs on how players can succeed in derailing plots, and how to compensate.

LeJeune’s Home for Displaced Umbra – Mesik’s Day Off

  • Description: On the Isle of Night, far from human society, live the Umbra – a dark skinned, horned, tribal but civilized race. Our protagonists are young orphaned Umbra, living in the care of an orphanage. The orphanage, (like its real-world parallel, Mrs. Frieda’s Halfway Home) is run down, and packed full of Umbra orphans, ready to get up to shenanigans and investigate mysteries. This is the Drunk and Ugly’s first live game! As such, it is just a little bit silly. We hope you enjoy.